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	<title>Pocket Fuel</title>
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	<link>http://www.pocketfuel.co.uk/blog</link>
	<description>Development Diary</description>
	<lastBuildDate>Tue, 03 Feb 2009 22:45:58 +0000</lastBuildDate>
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		<title>Consolidating</title>
		<link>http://www.pocketfuel.co.uk/blog/?p=19</link>
		<comments>http://www.pocketfuel.co.uk/blog/?p=19#comments</comments>
		<pubDate>Tue, 03 Feb 2009 22:45:58 +0000</pubDate>
		<dc:creator>PlayerOne</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.pocketfuel.co.uk/blog/?p=19</guid>
		<description><![CDATA[So, one month in, and where do we stand?
Well, I can&#8217;t help feeling that if the Pip-Boy was hackable I might have got somewhere. Most of my free time in January was spent with Fallout 3, and I can&#8217;t honestly bring myself to regret that.
I haven&#8217;t even caught up on the Uzebox development yet, let [...]]]></description>
			<content:encoded><![CDATA[<p>So, one month in, and where do we stand?</p>
<p>Well, I can&#8217;t help feeling that if the Pip-Boy was hackable I might have got somewhere. Most of my free time in January was spent with Fallout 3, and I can&#8217;t honestly bring myself to regret that.</p>
<p>I haven&#8217;t even caught up on the Uzebox development yet, let alone started on the new platforms. Still eleven months to go, though. Plenty of time&#8230;</p>
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		<title>Low Resolution</title>
		<link>http://www.pocketfuel.co.uk/blog/?p=16</link>
		<comments>http://www.pocketfuel.co.uk/blog/?p=16#comments</comments>
		<pubDate>Sun, 11 Jan 2009 16:15:32 +0000</pubDate>
		<dc:creator>PlayerOne</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Uzebox]]></category>

		<guid isPermaLink="false">http://www.pocketfuel.co.uk/blog/?p=16</guid>
		<description><![CDATA[My New Year&#8217;s Resolution was to write software for three new platforms this year, so with a bit of luck this site will see some activity this year.
In addition to this, I will be writing something for the Uzebox soon. Probably another port of Cortex. This won&#8217;t count as one of the three new platforms, [...]]]></description>
			<content:encoded><![CDATA[<p>My New Year&#8217;s Resolution was to write software for three new platforms this year, so with a bit of luck this site will see some activity this year.<br />
In addition to this, I will be writing something for the Uzebox soon. Probably another port of Cortex. This won&#8217;t count as one of the three new platforms, because I intended to do it before the end of last year. Maybe that doesn&#8217;t bode so well for the resolution.</p>
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		<title>Easily Distracted</title>
		<link>http://www.pocketfuel.co.uk/blog/?p=14</link>
		<comments>http://www.pocketfuel.co.uk/blog/?p=14#comments</comments>
		<pubDate>Sat, 20 Sep 2008 14:15:33 +0000</pubDate>
		<dc:creator>PlayerOne</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.pocketfuel.co.uk/blog/?p=14</guid>
		<description><![CDATA[Two updates in one year? What is this madness?
Well, since I was forced to upgrade WordPress for security reasons, I thought I might as well stop by and make a post.
My enthusiasm for all things Cybiko didn&#8217;t last in the face of things stepping up at work. I do still hope to do something for [...]]]></description>
			<content:encoded><![CDATA[<p>Two updates in one year? What is this madness?</p>
<p>Well, since I was forced to upgrade WordPress for security reasons, I thought I might as well stop by and make a post.</p>
<p>My enthusiasm for all things Cybiko didn&#8217;t last in the face of things stepping up at work. I do still hope to do something for them, but I&#8217;ve allowed myself to be distracted by other projects, with just as little, or less, progress. </p>
<p>First off I was persuaded to sell my WonderMagic, by someone who was in danger of actually using it, and I used the money to buy some cheapo Portable Media Players (PMPs) from <a href="http://www.dealextreme.com/">DealExtreme</a>, which may or may not prove hackable. </p>
<p>That was last week&#8217;s fad, though. </p>
<p><em>Now</em> I&#8217;ve heard about the <a href="http://belogic.com/uzebox/">Uzebox</a>, and am beginning to get interested in that. It still seems to be in the domain of the electronics hobbyists at the moment, rather than us programmers, but I might have a go at building one anyway.</p>
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		<title>New Toy</title>
		<link>http://www.pocketfuel.co.uk/blog/?p=13</link>
		<comments>http://www.pocketfuel.co.uk/blog/?p=13#comments</comments>
		<pubDate>Tue, 15 Jan 2008 22:53:49 +0000</pubDate>
		<dc:creator>PlayerOne</dc:creator>
				<category><![CDATA[Cybiko]]></category>

		<guid isPermaLink="false">http://www.pocketfuel.co.uk/blog/?p=13</guid>
		<description><![CDATA[I bought myself a Cybiko Xtreme on Ebay last week. It&#8217;s obsolete and the community seems to be pretty much dead in the water, but I won&#8217;t let a little thing like that stop me, and I plan to develop a game or two for it. Maybe even in the near future (geological time).
I must [...]]]></description>
			<content:encoded><![CDATA[<p>I bought myself a Cybiko Xtreme on Ebay last week. It&#8217;s obsolete and the community seems to be pretty much dead in the water, but I won&#8217;t let a little thing like that stop me, and I plan to develop a game or two for it. Maybe even in the near future (geological time).</p>
<p>I must admit, I had never heard of the Cybiko until a recent post on Retro Remakes, but it looks like just the kind of thing I enjoy messing with, a bit like the Pokemon Mini.</p>
<p>I contemplated doing something for the Nintendo DS over my Christmas break. I got the development environment set up, and read around a bit, but in the end I wasn&#8217;t really struck by any inspiration. I&#8217;m a bit worried that the DS is not restrictive enough for me. I seem to need to some constraints to spark my creativity.</p>
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		<title>Cortex on the PC</title>
		<link>http://www.pocketfuel.co.uk/blog/?p=12</link>
		<comments>http://www.pocketfuel.co.uk/blog/?p=12#comments</comments>
		<pubDate>Thu, 19 Apr 2007 18:59:43 +0000</pubDate>
		<dc:creator>PlayerOne</dc:creator>
				<category><![CDATA[Cortex]]></category>

		<guid isPermaLink="false">http://www.pocketfuel.co.uk/blog/?p=12</guid>
		<description><![CDATA[Finally, a version of Cortex that can be played by more than 5 people in the world.  
I posted it over on my PC games site. It is quite different visually, and possibly harder because of it.
Maybe if I only had one site I&#8217;d update it more often?
Nah.
]]></description>
			<content:encoded><![CDATA[<p>Finally, a version of Cortex that can be played by more than 5 people in the world. <img src='http://www.pocketfuel.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I posted it over on my <a href="http://www.reanimation.co.uk/blog/?p=18">PC games site</a>. It is quite different visually, and possibly harder because of it.</p>
<p>Maybe if I only had one site I&#8217;d update it more often?</p>
<p>Nah.</p>
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		<title>Super Saver</title>
		<link>http://www.pocketfuel.co.uk/blog/?p=11</link>
		<comments>http://www.pocketfuel.co.uk/blog/?p=11#comments</comments>
		<pubDate>Sun, 31 Dec 2006 20:09:25 +0000</pubDate>
		<dc:creator>PlayerOne</dc:creator>
				<category><![CDATA[Cortex]]></category>
		<category><![CDATA[Pokemon Mini]]></category>

		<guid isPermaLink="false">http://www.pocketfuel.co.uk/blog/?p=11</guid>
		<description><![CDATA[Cortex v0.70 is here, now with added saving. There were still a few things that needed to be ironed out, but it now seems to be nicely functional.
I wouldn&#8217;t really recommend using it on your main PM until a few other people have tested it, though. I&#8217;m fairly confident that it won&#8217;t overwrite data from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/cortex070.zip">Cortex v0.70</a> is here, now with added saving. There were still a few things that needed to be ironed out, but it now seems to be nicely functional.</p>
<p>I wouldn&#8217;t really recommend using it on your main PM until a few other people have tested it, though. I&#8217;m <em>fairly</em> confident that it won&#8217;t overwrite data from other games, but it&#8217;s still early days and there could easily be a bug or two lurking.</p>
<p>The <a href="/cortex.zip">old version</a> is still available if you don&#8217;t want to risk it.</p>
<p>Incidentally, I decided to share one slot for all my games, given that there are only six (and a bit?) of them. Assuming I ever write anything else for the PM.</p>
]]></content:encoded>
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		<title>EEPROM Browser</title>
		<link>http://www.pocketfuel.co.uk/blog/?p=10</link>
		<comments>http://www.pocketfuel.co.uk/blog/?p=10#comments</comments>
		<pubDate>Sat, 30 Dec 2006 15:21:47 +0000</pubDate>
		<dc:creator>PlayerOne</dc:creator>
				<category><![CDATA[Pokemon Mini]]></category>

		<guid isPermaLink="false">http://www.pocketfuel.co.uk/blog/?p=10</guid>
		<description><![CDATA[I&#8217;ve been working on a few sub-projects for the Pokemon Mini on and off for a while, and two of them have come together over the Christmas break to result in the EEPROM Browser, which, while maybe not inherently exciting, does mean that I will soon be able to save the progress from Cortex, one [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on a few sub-projects for the Pokemon Mini on and off for a while, and two of them have come together over the Christmas break to result in the <a href="/eeprom.zip">EEPROM Browser</a>, which, while maybe not inherently exciting, does mean that I will soon be able to save the progress from Cortex, one of the two major outstanding features (along with sound).</p>
<p>The PM saves games to an internal 8k EEPROM, and although quite a bit was known about it, no-one had really managed to use it until now. I still need to figure out how to write to it, but I think the browser has unlocked some of the mysteries for me. There is source included in the zip, but I&#8217;ll try to write up something proper before too long.</p>
<p>The other mini-project was the 3&#215;5 font used in the browser (4&#215;6 including the spacing). This allows 24&#215;10 characters on the screen, which is almost a reasonable amount of text. The bin file included with the source contains the 96 characters from space (0&#215;20) through to erm, another space (0&#215;7f), and the source contains some functions to draw them.</p>
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		<title>Cortex in New Version Shock</title>
		<link>http://www.pocketfuel.co.uk/blog/?p=9</link>
		<comments>http://www.pocketfuel.co.uk/blog/?p=9#comments</comments>
		<pubDate>Sun, 09 Jul 2006 15:51:43 +0000</pubDate>
		<dc:creator>PlayerOne</dc:creator>
				<category><![CDATA[Pokemon Mini]]></category>

		<guid isPermaLink="false">http://www.pocketfuel.co.uk/blog/?p=9</guid>
		<description><![CDATA[Yes, the first bearable weekend weather in a while, and a rash promise to Lupin, mean that I have indeed released an update of Cortex.
If I can even remember how to do links, you should be able to get version 0.61 here.
The main change is the new front-end, including a level selection screen and instructions. [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, the first bearable weekend weather in a while, and a rash promise to Lupin, mean that I have indeed released an update of Cortex.<br />
If I can even remember how to do links, you should be able to get version 0.61 <a href="/cortex.zip">here</a>.<br />
The main change is the new front-end, including a level selection screen and instructions. It seems to be working pretty well, and it led me to discover two nasty bugs in the game code, but there are still a few more things I&#8217;d like to add.<br />
The two biggies &#8211; sound and saving &#8211; are also still not done, but hey, at least the project is alive.</p>
]]></content:encoded>
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		<title>Is This An Update I See Before Me?</title>
		<link>http://www.pocketfuel.co.uk/blog/?p=8</link>
		<comments>http://www.pocketfuel.co.uk/blog/?p=8#comments</comments>
		<pubDate>Mon, 29 May 2006 19:30:14 +0000</pubDate>
		<dc:creator>PlayerOne</dc:creator>
				<category><![CDATA[Cortex]]></category>

		<guid isPermaLink="false">http://www.pocketfuel.co.uk/blog/?p=8</guid>
		<description><![CDATA[It has belatedly occurred to me that the next version of Cortex should be a portable C version. The two existing versions are particularly unusual, in J2ME and Assembly, and the second is a complete rewrite rather than a port, but I think the rest of my target devices should have enough power and enough [...]]]></description>
			<content:encoded><![CDATA[<p>It has belatedly occurred to me that the next version of Cortex should be a portable C version. The two existing versions are particularly unusual, in J2ME and Assembly, and the second is a complete rewrite rather than a port, but I think the rest of my target devices should have enough power and enough in common that porting from a generic C base is the sensible route.</p>
<p>This will also mean that there will be a PC version, which wasn&#8217;t originally on the cards.</p>
<p>I don&#8217;t have a lot of time or energy for my own projects now I&#8217;m back in the world of employment, but hopefully I can muster some enthusiasm for this, although it will probably have to wait until after the Retro Remakes competition.</p>
]]></content:encoded>
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		<title>Flash Cart</title>
		<link>http://www.pocketfuel.co.uk/blog/?p=7</link>
		<comments>http://www.pocketfuel.co.uk/blog/?p=7#comments</comments>
		<pubDate>Sun, 15 Jan 2006 00:51:52 +0000</pubDate>
		<dc:creator>PlayerOne</dc:creator>
				<category><![CDATA[Pokemon Mini]]></category>

		<guid isPermaLink="false">http://www.pocketfuel.co.uk/blog/?p=7</guid>
		<description><![CDATA[Long time no update. I have been working on something, but I still haven&#8217;t really decided where to keep it, so I&#8217;ve kept quiet about it.
Anyway, back on Cortex, I have now received a Flash cart and programmer from Lupin, which means I can finally get to work on the sound and saves. Maybe that [...]]]></description>
			<content:encoded><![CDATA[<p>Long time no update. I have been working on something, but I still haven&#8217;t really decided where to keep it, so I&#8217;ve kept quiet about it.<br />
Anyway, back on Cortex, I have now received a Flash cart and programmer from Lupin, which means I can finally get to work on the sound and saves. Maybe that will drive me to get the game completed.</p>
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