Archive for the ‘Cortex’ Category

Cortex on the PC

Thursday, April 19th, 2007

Finally, a version of Cortex that can be played by more than 5 people in the world. :-)

I posted it over on my PC games site. It is quite different visually, and possibly harder because of it.

Maybe if I only had one site I’d update it more often?

Nah.

Super Saver

Sunday, December 31st, 2006

Cortex v0.70 is here, now with added saving. There were still a few things that needed to be ironed out, but it now seems to be nicely functional.

I wouldn’t really recommend using it on your main PM until a few other people have tested it, though. I’m fairly confident that it won’t overwrite data from other games, but it’s still early days and there could easily be a bug or two lurking.

The old version is still available if you don’t want to risk it.

Incidentally, I decided to share one slot for all my games, given that there are only six (and a bit?) of them. Assuming I ever write anything else for the PM.

Is This An Update I See Before Me?

Monday, May 29th, 2006

It has belatedly occurred to me that the next version of Cortex should be a portable C version. The two existing versions are particularly unusual, in J2ME and Assembly, and the second is a complete rewrite rather than a port, but I think the rest of my target devices should have enough power and enough in common that porting from a generic C base is the sensible route.

This will also mean that there will be a PC version, which wasn’t originally on the cards.

I don’t have a lot of time or energy for my own projects now I’m back in the world of employment, but hopefully I can muster some enthusiasm for this, although it will probably have to wait until after the Retro Remakes competition.

Hello

Tuesday, July 26th, 2005

Welcome to the new Cortex blog, documenting my attempt to port a game across several obscure formats.
The game was originally called Sortomatic, and was written in Java (J2ME) for mobile phones.
Current target formats are: Pokemon Mini, WonderSwan, Neo Geo Pocket Color, Gameboy Advance and GP32.